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Wed Jun 16, 2021 9:32 pm
Kurone
New Member
Kurone

Character Sheet
Full name:
Age:
Species:

Stats and stuff 100x100
Singing solace to the silent moon
Your local D&D player
14
16
Anouk
Stats and stuff TYBtxgdQ_o
Strength: Raw power
Dexterity: Movability
Constitution: Endurance
Intelligence: Book smarts
Wisdom: Street/nature smarts
Charisma: Social skills

Default: 10 on each

Race:
Human: +1 to a stat of choice
Half-elf: +1 to the stat of the elf part has a + to
Sun elf: +2 con & -1 int
Moon elf: +2 dex & -1 cha
Wood elf: +2 wis & -1 str
??:
??:

Job:
+1 to a stat that makes sense

Class: If an adventurer
Warrior: +2 str & -1 int
Rogue: +1 dex, 1+ cha & -1 str
Archer: +1 wis
Healer: +1 int, +1 char & -1 con
Monk: +1 str, +1 dex & -1 cha
Mage: +2 wis & -1 str
Sorcerer: +1 int

Free choice:
+1 to any stat of choice
OR
+2 and -1 to any stat of choice
Wed Jun 16, 2021 9:32 pm
Kurone
New Member
Kurone

Character Sheet
Full name:
Age:
Species:

Stats and stuff 100x100
Singing solace to the silent moon
Your local D&D player
14
16
Anouk
Stats and stuff TYBtxgdQ_o
HP: Health Points: Life force

Default: 100 HP

Race:
Human: No change
Half-elf: No change
Sun elf: +5
Moon elf: -5
Wood elf: No change
??:
??:

Job:
+10 if frequent fighting is involved in the job

Class: If an adventurer
Warrior: +30
Rogue: +10
Archer: -10
Healer: No change
Monk: +20
Mage: -15
Sorcerer: -10

Additional based on Constitution stat:
1-3: -50
4-7: -30
8-9: -10
10-11: No change
12-14: +20
15-16: +40
17-20: +60
Wed Jun 16, 2021 9:32 pm
Kurone
New Member
Kurone

Character Sheet
Full name:
Age:
Species:

Stats and stuff 100x100
Singing solace to the silent moon
Your local D&D player
14
16
Anouk
Stats and stuff TYBtxgdQ_o
Armor class: How easy it is to hit and hurt someone/something

Default: 10

To hit you need to roll the number of the armor class or higher.
If you roll a nat 1, you hurt yourself/an ally that is near.
If you roll a nat 2 you hit both the enemy and yourself/the ally.
If you roll a nat 3 you hit both the enemy and yourself/the ally for half of the damage.
If you roll 4+ but lower than the armor class, you don’t hit anything.

Armor:
Wearing armor increases your armor class.
The basic leather armor you get when starting as an adventurer has a +1. Leather armor can have up to a +2.
Metal armor can have up to a +5, however, wearing metal armor will give you disadvantage on acrobatics, athletics and stealth checks.

Additional based on Dexterity stat:
1-3: -5
4-7: -3
8-9: -1
10-11: No change
12-14: +1
15-16: +3
17-20: +5
Wed Jun 16, 2021 9:33 pm
Kurone
New Member
Kurone

Character Sheet
Full name:
Age:
Species:

Stats and stuff 100x100
Singing solace to the silent moon
Your local D&D player
14
16
Anouk
Stats and stuff TYBtxgdQ_o
Damage rolls: Not every hit deals an equal amount of damage so when you successfully hit, you roll for damage to see for how much damage you hit. Damage contains two parts. A rolled part and a flat part. You always deal the flat part but how much is added to that depends on how well you roll.

Regular punch STR-10 None of the attacks can deal less than 1 dmg on a successful hit

Monk punch Level E D C B A S
Roll - - - 7 15 27
Flat STR-8 STR-4 STR STR STR STR
Max total 6 10 14 20 28 40


Sword Level E D C B A S
Roll 5 8 10 15 20 30
Flat 1 2 4 5 8 10
Max total 6 10 14 20 28 40


Dagger Level E D C B A S
Roll 6 8 11 16 22 32
Flat 1 2 3 4 6 8
Max total 6 10 14 20 28 40


Arrow Level E D C B A S
Roll 6 9 12 17 24 34
Flat 0 1 2 3 4 6
Max total 6 10 14 20 28 40


Spell Level E D C B A S
Roll 4 6 8 12 18 28
Flat 2 4 6 8 10 12
Max total 6 10 14 20 28 40

Wed Jun 16, 2021 9:34 pm
Kurone
New Member
Kurone

Character Sheet
Full name:
Age:
Species:

Stats and stuff 100x100
Singing solace to the silent moon
Your local D&D player
14
16
Anouk
Stats and stuff TYBtxgdQ_o
UUUUUUUUH yikes

Stats and stuff Stats10
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